Have Signs Will Travel vs Instant Imprints Franchise Comparison

Below is an in-depth analysis and side-by-side comparison of Have Signs Will Travel vs Instant Imprints including start-up costs and fees, business experience requirements, training & support and financing options.

Start-Up Costs and Fees

  Have Signs Will Travel Instant Imprints
Investment 103500 - 148500 157817 - 339385
Franchise Fee 0
Royalty Fee 6% 5%
Advertising Fee $300/Mo.Max
Year Founded 1996 1992
Year Franchised 0 2001
Term Of Agreement
Term Of Agreement
Renewal Fee


Business Experience Requirements

  Have Signs Will Travel Instant Imprints
Experience General business experience Marketing skills

Financing Options

  Have Signs Will Travel Instant Imprints
 
Franchise Fees No
Start-up Costs No
Equipment No
Inventory No
Receivables No
Payroll No

Training & Support

  Have Signs Will Travel Instant Imprints
Training 4 weeks in Bohemia
Support Central Data Processing Field Training Initial Store Opening 800 Telephone Hotline Newsletter, Meetings, Toll-free phone line, Grand opening, Internet, Field operations/evaluations, Purchasing cooperatives
Marketing Co-op advertising, Ad slicks, National media, Regional advertising
Operations International franchisees required to buy multiple units/master licenses; 10% of all franchisees own more than one unit Number of employees needed to run franchised unit: 3 Absentee ownership of franchise is NOT allowed.

Expansion Plans

  Have Signs Will Travel Instant Imprints
US Expansion Nationwide, Alabama, Alaska, Arizona, Arkansas, California, Colorado, Connecticut, Delaware, District of Columbia, Florida, Georgia, Guam, Hawaii, Idaho, Illinois, Indiana, Iowa, Kansas, Kentucky, Louisiana, Maine, Maryland, Massachusetts, Michigan, Minnesota, Mississippi, Missouri, Montana, Nebraska, Nevada, New Hampshire, New Jersey, New Mexico, New York, North Carolina, North Dakota, Ohio, Oklahoma, Oregon, Pennsylvania, Puerto Rico, Rhode Island, South Carolina, South Dakota, Tennessee, Texas, Utah, Vermont, Virginia, Washington, West Virginia, Wisconsin, Wyoming Alaska, Alabama, Arkansas, Arizona, California, Colorado, Connecticut, Delaware, Florida, Georgia, Hawaii, Iowa, Idaho, Illinois, Kansas, Kentucky, Louisiana, Massachusetts, Maryland, Maine, Missouri, Mississippi, Montana, Nebraska, North Carolina, New Hampshire, New Jersey, New Mexico, Nevada, New York, Ohio, Oklahoma, Oregon, Pennsylvania, South Carolina, Tennessee, Texas, Utah, Virginia, Vermont, Washington, Wisconsin, West Virginia, Wyoming,
Canada Expansion Nationwide, Alberta, British Columbia, Manitoba, New Brunswick, Newfoundland, Northwest Territories, Nova Scotia, Nunavut, Ontario, Prince Edward Island, Quebec, Saskatchewan, Yukon Territory
International Expansion

Start-Up Costs and Fees Mobile

Investment
Have Signs Will Travel
Instant Imprints
Franchise Fee
Have Signs Will Travel
Instant Imprints
Royalty Fee
Have Signs Will Travel 6%
Instant Imprints 5%
Advertising Fee
Have Signs Will Travel $300/Mo.Max
Instant Imprints
Year Founded
Have Signs Will Travel 1996
Instant Imprints 1992
Year Franchised
Have Signs Will Travel 0
Instant Imprints 2001
Term Of Agreement
Have Signs Will Travel 10 years +10
Instant Imprints 15 years
Renewal Fee
Have Signs Will Travel
Instant Imprints $2.5K


Business Experience Requirements

Experience
Have Signs Will Travel
Instant Imprints General business experience Marketing skills

Financing Options

 
Franchise Fees
Have Signs Will Travel
Instant Imprints
Start-up Costs
Have Signs Will Travel
Instant Imprints
Equipment
Have Signs Will Travel}
Instant Imprints
Inventory
Have Signs Will Travel
Instant Imprints
Receivables
Have Signs Will Travel
Instant Imprints
Payroll
Have Signs Will Travel
Instant Imprints

Training & Support

Training
Have Signs Will Travel 4 weeks in Bohemia
Instant Imprints
Support
Have Signs Will Travel Central Data Processing Field Training Initial Store Opening 800 Telephone Hotline
Instant Imprints Newsletter, Meetings, Toll-free phone line, Grand opening, Internet, Field operations/evaluations, Purchasing cooperatives
Marketing
Have Signs Will Travel
Instant Imprints Co-op advertising, Ad slicks, National media, Regional advertising
Operations
Have Signs Will Travel
Instant Imprints International franchisees required to buy multiple units/master licenses; 10% of all franchisees own more than one unit Number of employees needed to run franchised unit: 3 Absentee ownership of franchise is NOT allowed.

Expansion Plans

US Expansion
Have Signs Will Travel Nationwide, Alabama, Alaska, Arizona, Arkansas, California, Colorado, Connecticut, Delaware, District of Columbia, Florida, Georgia, Guam, Hawaii, Idaho, Illinois, Indiana, Iowa, Kansas, Kentucky, Louisiana, Maine, Maryland, Massachusetts, Michigan, Minnesota, Mississippi, Missouri, Montana, Nebraska, Nevada, New Hampshire, New Jersey, New Mexico, New York, North Carolina, North Dakota, Ohio, Oklahoma, Oregon, Pennsylvania, Puerto Rico, Rhode Island, South Carolina, South Dakota, Tennessee, Texas, Utah, Vermont, Virginia, Washington, West Virginia, Wisconsin, Wyoming
Instant Imprints Alaska, Alabama, Arkansas, Arizona, California, Colorado, Connecticut, Delaware, Florida, Georgia, Hawaii, Iowa, Idaho, Illinois, Kansas, Kentucky, Louisiana, Massachusetts, Maryland, Maine, Missouri, Mississippi, Montana, Nebraska, North Carolina, New Hampshire, New Jersey, New Mexico, Nevada, New York, Ohio, Oklahoma, Oregon, Pennsylvania, South Carolina, Tennessee, Texas, Utah, Virginia, Vermont, Washington, Wisconsin, West Virginia, Wyoming,
Canada Expansion
Have Signs Will Travel Nationwide, Alberta, British Columbia, Manitoba, New Brunswick, Newfoundland, Northwest Territories, Nova Scotia, Nunavut, Ontario, Prince Edward Island, Quebec, Saskatchewan, Yukon Territory
Instant Imprints
International Expansion
Have Signs Will Travel
Instant Imprints